Blizzard Particle not stopping on collision?

I am trying to make my Snow / Blizzard particle Kill on collision with a static mesh, but it seems to still go through and not Kill at all.

See Screenshots:

As you can see, the Snow is blowing straight through the walls without any collision.

I have CPU Particles set up with "Actor Collision set to “Kill” but it does not seem to work…

How could I fix this?

Thanks in advance.

Have you tried using the Deactivate component?

How do I find that?

On second thoughts Deactivate will not do what you want. It will turn off all particles which is not the solllution

The object shown does have collision as it is a static mesh, and i have set the collision in the cascade to “kill”, but still does not work, i have tested with a new particle system and it does work, but for some reason my P_Blizzard particle just goes through the object, may it be because the size of each particle is changed to 1600?