I hope this question is understandable, but allow me to explain;
I’m a noob (clearly) and recently purchased an inventory blueprint from the marketplace and it contains both a “character” blueprint and a “player” blueprint. The “character” blueprint inherits the active mesh from the “player” bp, but contains functions that deal with equipping items, using items, attribute regeneration, etc. The “player” bp contains the mesh, but inherits equipment locations, and includes all functions that deal with axis and action mapping, the UI, interaction, etc.
So basically, what is a good standard when it comes to adding additional functionality? Does it matter which bp I build in? Will building in one a TON but the other, very little have certain effects?
I hope this all makes sense because as I start to learn more and add more, I grow more and more paranoid that I may be building my blueprints incorrectly.
Finally, as a side note, I have been trying to contact the creator of the marketplace asset but have been having extreme difficulty in doing so, and it seems others have been as well. That’s why I’m here
THANK YOU!