Freeze when using "Fracture Mesh" on certain meshes.
Create a Fracture Mesh using StaticMesh'/Game/Props/SM_MatPreviewMesh_02.SM_MatPreviewMesh_02' (from the starter content). Hit the Fracture Mesh button. The editor will freeze.
asked Jul 24 '14 at 03:57 PM in Bug Reports
This would seem accurate that this should happen. The mesh in question is a very high poly mesh and from my experience with PhysXLabs and the fracture tool in the editor the more complex of a mesh you have with a higher poly count the longer it will take to calculate the fractures. Obviously a more simplistic mesh will fracture more quickly because there is less to calculate.
For instance the SM_MatPreviewMesh will take longer to fracture because it has more to process for calculating the voronoi fracture.
answered Jan 14 '15 at 07:46 PM
Tim Hobson ♦♦ STAFF
I just checked on my machine and you're totally right - this freezes consistently. I'm not sure what's causing it, but I'm reporting this bug right away.
Thanks for your help,
answered Jul 25 '14 at 02:47 PM
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