Which is the equivalent of "On Hear Noise" (Pawnsensing) in AI Perception?
Hi everyone! I'm building an AI enemy capable to chase the player based on sight, but also on the noises detection. As far as I know, the Pawnsensing will be totally replaced by AI Perception, so I'm using the latter.
My question is: how can I distinguish AI Sight from AI Hearing?
Here is the BP I'm successfully using in order to detect on sight the player:
As you can see there is no way to distinguish between sight and hearing, since the AIStimulus does not contain any of them. Am I missing something?
asked Jan 02 '18 at 01:33 PM in Blueprint Scripting
Just found this, not sure if it will work.
answered Jan 02 '18 at 10:24 PM
You can do that by following the answer laid out here:
answered Mar 04 '18 at 04:16 AM
Baron von Whimsy
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