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Which is the equivalent of "On Hear Noise" (Pawnsensing) in AI Perception?

Hi everyone! I'm building an AI enemy capable to chase the player based on sight, but also on the noises detection. As far as I know, the Pawnsensing will be totally replaced by AI Perception, so I'm using the latter.

My question is: how can I distinguish AI Sight from AI Hearing?

Here is the BP I'm successfully using in order to detect on sight the player: alt text

As you can see there is no way to distinguish between sight and hearing, since the AIStimulus does not contain any of them. Am I missing something?

Product Version: UE 4.17
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asked Jan 02 '18 at 01:33 PM in Blueprint Scripting

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avatar image Wizze192 Feb 24 '18 at 01:41 AM

Have you found the answer yet ? I am having the same question

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2 answers: sort voted first


Just found this, not sure if it will work.

alt text

Regards Narg

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answered Jan 02 '18 at 10:24 PM

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answered Mar 04 '18 at 04:16 AM

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Baron von Whimsy
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