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VR teleportation not working inside closed mesh

Hello Unreal community,

I'm running into some trouble with VR locomotion. I have a set of levels where everything works fine, and something in one of them seems to break the teleportation.

In this Map the navmesh is inside a closed 3D model (a room), and my guess is that this is what is causing the problem.

  • When I tick the 'Can Ever Affect Navigation' box in Collision options, it doesn't change anything in the generated nav mesh displayed.

  • However, if I attach a plane to the model, the nav mesh gets generated. But even though, locomotion inside the Room mesh is still not possible.

  • I tried changing the collision and navigation settings of actors in the scene without result.

  • The Teleportation / Player blueprints behave normally in other levels.

  • Getting rid of the plane and creating a Nav Modifier Volume does generate a nav mesh, but locomotion is still impossible.

Anyone has an idea of what could be causing this?

Product Version: UE 4.18
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asked Jan 02 '18 at 12:35 PM in VR

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alpha_rats
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1 answer: sort voted first

You said you changed collision settings, but did you try giving the room NoCollision? Aside from the navmesh, that would also block teleportation.

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answered Jan 02 '18 at 01:29 PM

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salm
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avatar image alpha_rats Jan 02 '18 at 01:39 PM

Thank you! This solved it for me, it was obvious :)

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