VR teleportation not working inside closed mesh
Hello Unreal community,
I'm running into some trouble with VR locomotion. I have a set of levels where everything works fine, and something in one of them seems to break the teleportation.
In this Map the navmesh is inside a closed 3D model (a room), and my guess is that this is what is causing the problem.
Anyone has an idea of what could be causing this?
asked Jan 02 '18 at 12:35 PM in VR
You said you changed collision settings, but did you try giving the room NoCollision? Aside from the navmesh, that would also block teleportation.
answered Jan 02 '18 at 01:29 PM
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