How do I set a Timeline Keyframe time or value from outside the timeline?
I'd like to alter the values of a timeline keyfram outside of the actual timeline (such as the details panel of a placed blueprint), preferrably from a pin or node. Is this possible?
asked Jul 24 '14 at 04:16 PM in Blueprint Scripting
When you create a Timeline, it also appears as a variable in the variable list. If you place this variable, you have access to get/set functionality. Is this what you are looking for?
answered Jul 24 '14 at 04:34 PM
I assume you eventually came right with a solution, but just in case someone else reading this thread would like a way to do this, I found this article quite useful. In essence, it uses the timeline as an arbitrary transform value plugged into lerp to drive a result between 2 variables. https://wiki.unrealengine.com/Blueprint_Animate_Rotation_and_Movement_Tutorial
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