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Import fbx(blender to ue4) correctly, material problem

Hi thanks for your help

I have problem with my meshes , just look :

In blender i create cube, i export this in fbx with good scale and 1 material (white) diffuse color. In Unreal Engine 4 i import this fbx and check this cases :

  • Combine Meshes, Remove Degenerates, Import Materials, One Convex Hull Per UCX, Import Mesh LODs and "Normals : Calculate Normals"

Now i will apply 1 material on and ...


[Render | Material in blender | Export in blender | Import in unreal engine 4 ]

How fixe this ?

Thanks !

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asked Jul 24 '14 at 04:19 PM in Rendering

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avatar image Jacky Jul 24 '14 at 04:37 PM

Change Calculate Normals to Import Normals in import dialog box and see if it helps.

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You have to unwrap/uv map your mesh before you import it into the UE4

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answered Jul 24 '14 at 05:27 PM

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avatar image DaveL88 Aug 03 '15 at 05:29 PM

Had the same Problem. After unwrapping in Blender it worked fine. Thanks!

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