Blueprint Debugger printing double actions

Hey y’all,
I’m seeing double events on all actions in the execution trace in the bp debugger. Everything from moving my character to firing projectiles, all of it.

It doesn’t SEEM to be causing any issues, but it’s got me concerned that I have something fundamentally wrong set up in my project. I’ve been learning UE for only a few weeks, so just wondering if there’s something obvious. See image for an example.

Thanks for any and all ideas!

That’s what mine looks like and I know I’m not doing anything nuts.

Okay, cool. I’ll leave this open in case others have answers for both of us. Otherwise, I’m not gonna worry about it.