,possible bug in animation graph?

I think it a bug, but im not sure… the only reason why im posting this is because i spent an age trying to figure out why my character wasn’t changing in transitions when i changed data in rules between 2 state nodes in the anim graph.

you can create more than one connector/rule in between 2 state nodes, im not sure if the editor uses the first created or blends between the two, but i can see no reason to use 2 since you can use 1 big set of nodes in 1 rule connector instead of 2 which you might forget about ?

sorry if this is just me being dumb, but it took me a while to realize this “problem” because the straight line for connecting 2 state nodes overlap (or dont display in anim graph) and i you can only delete one in the “My Blueprint” tab.

also the first few times, when i tried to delete the 1st created connector and only have one connector to give the desired result, it caused a crash, i had to delete both and then remake a “fresh” connector/rule to be able to compile.

sorry if im being dumb here and this is an actual feature.

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.

If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, please submit a new report for it.

Thank you.