Prevent physics between 2 collision components
What i have done:
a - (Pawn) My player is a boat that is simulating physics on a capsule component.
Physics is enabled for both of these capsule components. Everything else on these actors have physics disabled and no collision
I have created a custom channel for each of these components.
When i do this, the items no longer float in the water or physically interact with anything else. They just fall through the bottom of the map?
What i want:
I would like to set up 2 specific collision components to ignore their physical interactions (so that they do not knock each other around)
Follow this question
Once you sign in you will be able to subscribe for any updates here