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EPhysicalSurface Switch only activating default

I am trying to use surface detection for my projectiles to switch between surfaces depending on what material is hit. (note, I am using Wwise for mu audio). alt text I don't know why but it only rtiggers the default sound. I have created blueprints and assigned the materials correctly. Does anyone have any ideas?

Product Version: UE 4.17
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asked Jan 03 '18 at 08:54 AM in Blueprint Scripting

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A_Laurell
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Hey there, did you create the physical material and assigned it into the a regular material ? Try following this tutorial.

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answered Jan 03 '18 at 09:40 AM

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xlar8or
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