EPhysicalSurface Switch only activating default
I am trying to use surface detection for my projectiles to switch between surfaces depending on what material is hit. (note, I am using Wwise for mu audio). I don't know why but it only rtiggers the default sound. I have created blueprints and assigned the materials correctly. Does anyone have any ideas?
asked Jan 03 '18 at 08:54 AM in Blueprint Scripting
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