Emissive projectile visibility problem

Actually not so far distance, just meters. Projectile (emissive yellow, high speed) is good visible at close distance, but at distance about 10 meters became very thin, and further disappears completely.
I tried tuning of LOD settings, Post process bloom - nothing helps.

I need good visible projectile at distance ~ 100-300 m, how to do this?

It seems the problem is rendering fast moving emissive objects. For example: 1) static screenshot and 2) screenshot at the moment of camera moving.

Hey, I know it’s been a while, but I recently ran into the same issue. Did you find a solution?

You might want to boost the emissive at long ranges+slightly increase size at long range, This is only a bandaid-patch

Just ran into the same. Glad I’m not the only one. Thanks for the input, I’ll keep that in mind.

Sometimes you can get problems similar to this due to the mipmaps on your texture.
When the object is painted far away, or too quick, the engine use the mipmaps instead the original texture, and that can ruin your texture or alphas. Select your textures in the content browser and doubleclick, and put “no mipmaps” on them, if they move fast or to far away, and that can solve your problem.

Thanks for your answer. In my case, that’s a procedural material, so that can’t ve that, right ?