Emissive projectile visibility problem
Actually not so far distance, just meters. Projectile (emissive yellow, high speed) is good visible at close distance, but at distance about 10 meters became very thin, and further disappears completely. I tried tuning of LOD settings, Post process bloom - nothing helps.
I need good visible projectile at distance ~ 100-300 m, how to do this?
It seems the problem is rendering fast moving emissive objects. For example: 1) static screenshot and 2) screenshot at the moment of camera moving.
Follow this question
Once you sign in you will be able to subscribe for any updates here