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Emissive projectile visibility problem

Actually not so far distance, just meters. Projectile (emissive yellow, high speed) is good visible at close distance, but at distance about 10 meters became very thin, and further disappears completely. I tried tuning of LOD settings, Post process bloom - nothing helps.

I need good visible projectile at distance ~ 100-300 m, how to do this?

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It seems the problem is rendering fast moving emissive objects. For example: 1) static screenshot and 2) screenshot at the moment of camera moving.

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Product Version: UE 4.15
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asked Jan 03 '18 at 12:02 PM in Rendering

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avatar image RingStudioJeff Apr 19 '19 at 08:50 PM

Hey, I know it's been a while, but I recently ran into the same issue. Did you find a solution?

avatar image Bits360 2 days ago

You might want to boost the emissive at long ranges+slightly increase size at long range, This is only a bandaid-patch

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