SphereMask size being clamped on Mobile

Hey guys, I’m making a top-down game and I have my material set up to show the player when an object occludes them. I’m using a sphere mask and it works perfectly in the editor. But, when I build and deploy it, there seems to be something limiting the sphere mask. When the camera moves closer to the character, I can see the masking effect taking place, but when the camera is zoomed out, It doesn’t render.

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Solved by enabling Use Full Precision in the Material

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