I have a level with many sublevels. A lot of stuff… I am trying to improve fps, but the thing is when i make every single sublevel hidden for a grand total of 2 draw calls… i still max out at 70 fps on a gtx 980m… What is happening here??? Why are fps so low when nothing is visible…
Update
Fps is still at that low fps when every single sub level starts unloaded… not just not visible but not even loaded and yet fps still bad… why?
Update2
Hiding levels in editor makes fps go up a lot, but when i hide sublevels in standalone play mode i dont get that same performance increase… i get maxed out at like 70 fps… (200 or more fps in editor if i hide sub levels…)
Update3
I have included an image of stat scene rendering and stat levels to show all sublevels unloaded but a few culling and post processing volume ones and sky… Basically everything gone and the fps is a ■■■■■■ 55 fps on a gtx 980… why!??