Is anybody having an issue with frame loss using Windows mixed reality headsets in projects that don't lose frames on a vive or rift?
Recently tried a project of mine on the Samsung odyssey and every 15-20 seconds there is a skip or frame loss that is not there for other headsets. Has anybody experienced this issue or can anybody shed some light on why this might be happening for one headset and not the others?
asked Jan 03 '18 at 01:56 PM in VR
I'm seeing these issues also. Haven't tested enough to tell whether it's a general issue with the steam layer or specific to UE4. I also haven't been able to reliably use the two joysticks either but I suspect that is to do with steam vr not mapping them to game pad events.
answered Mar 29 '18 at 08:56 AM
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