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Creating a room floor in Augmented Reality using procedural mesh

Hi All

I am trying to create a room floor using the procedural mesh component. I want this in an AR app, where the user touches the screen to lay down vertex co-ordinates and the presses a button to generate a mesh based on those vertices. I can get this working when the user places three vertices but after that I'm lost on how to script UE4 into using more than three vertices to create a square for instance, then up to a more complicated room surface. alt text

In this first part I am getting the touch co-ordinates from the finger and using the Apple ARkit to get real world co-ordinates.

alt text

In the second image I am then storing those co-ordinates into an array that is then driving the triangle array and UV array, both of which do not work. I am also spawning an object at the locations to show a position has been stored.

alt text

Lastly I am calling a custom event that creates the mesh based on the vertices arrays I have stored, through a simple button on a widget.

I have looked at a few things that go through the proper indexes you should use when creating a square etc. but nothing that would allow me to scale this to a more complicated surface.

any help would be appreciated.

Product Version: UE 4.17
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asked Jan 03 '18 at 02:42 PM in Blueprint Scripting

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avatar image Stiffler69 Jul 07 '18 at 08:01 AM

Hi did you manage to solve the problem.? I'm trying to do the same thing using the handheld ar template, but can't figure it out.

avatar image paultranp Apr 22 '19 at 03:59 AM

up !!! Creating a room floor in Augmented Reality using procedural mesh !!

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