Procedurally Generated NPCs

Im new to the Unreal Engine, but I have a few years of experience in Unity if that helps at all, and I would like to know how to go about procedurally generating npcs, like their facial features, weight, muscles, esc… Ive done it before in Unity, but Id like to know if it is possible in this engine

Hey there, the idea is that you can have randomize the different base body parts and then for each of them randomize a random value for the morph targets.

Thanks pal, do I need a specific 3rd party software to give the bodyparts morph targets because I have blender or is this availible in the engine

You have to do the morph targets in blender and thenyou can control them in ue 4.