12k ms Blueprint compile time

I need some help improving my Blueprint compile times. I have a relatively simple character blueprint based off of the top down character and compile times keep climbing and climbing. it’s now taking nearly 13 seconds to compile and I worry that by the end of my project it will become unusable.

I have seen other threads saying to disable the compilation manager but I can’t find any information on what the manager does and if it will cause other issues when disabling it.

Help?

Thanks

Hey there, that usually happens when your class hierarchy is already a bit complex, when you change something in the top character class it takes a while because it has to compile the child classes. What is your hierarchy?

The blueprint is very simple. I believe this is a bug with the compilation manager because disabling it reduces the compile time to 1k ms. Given that the compilation manager is supposed to decrease compile times I imagine this is not an intended behavior.

To answer your hierarchy question: My class is simply a child of PlayerController.

Maybe you should report this as a bug to epic, they might be able to help you.

Yep this is that bug. :slight_smile:

Close this issue or move the question to the bug report section :slight_smile:

Is a specific repro required to post there? I’m not sure how I would repro this other than to send them my project.

Ideally yes, you can only fix issues that you can replicate.

Please close the question by promoting an answer and marking it as correct.

Created a bug and marked as closed. Thanks. :slight_smile: