How to check collision and overlapping between spline and other actor?

(Sorry for my bad english)
I created a spline, which is create a boxes (static mesh) all along the spline. Now I want to check overlap between spline’s static meshes and another actor on scene. I created a Collision Box and added it to Spline Blueprint Viewport. This Colliision Box appears at the beginning of the spline and work perfect. How can I add many of this Collision Boxes all along the spline and make the same overlapping handle for each of them?
I tried to use “Add Box Collision” and set his return value to the variable. Then I add event handler for this variable in “Details”. Collision Boxes appeared all along the spline how i expected, but event handlers dosn’t work…

I’m not sure that spline can return something it collides with. Collision boxes may be used for this, but it looks like this requires manual placement and collision processing for every box. As some more automatic way you can try to make line trace from every spline point to next one and process hit results, so this can be called like loop of traces, and store every hit result in some array, to process them lately.