Error building project after cloning from github
Hello, my name is Cort. I am currently developing a game with a small team and am having trouble with the project after I have cloned to my local drive.
So far, I have pushed a basic project to github using Githubs (.gitignore) template for Unreal Engine. Problem is when my team clones the repository they get an error
Error: The following modules are missing or built with a different engine version UE4Editor-projectname.dll Would you like to rebuild them now? Another error occurs after, projectname could not be compiled. Try rebuilding from source manually.
What is strange is that on my machine I cloned the project again, built it, and it worked perfectly. I've done the same on my laptop.
In the past, about a month or so ago, I noticed that a bunch of libraries and dll's get built when c++ files are added to the project and compiled. I am unsure if that has anything to do with this, but creating a new project and transferring everything over is not an acceptable solution. I know the answer is out there, and I've looked, but I don't have enough time to search the internet for the answers.
If anyone has a hint of information to share about this problem, I'd be glad to listen.
asked Jan 03 '18 at 09:43 PM in Using UE4
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