I can't launch my game on my iPhone.
This happens because I enable 'Mobile Location Services - iOS Implementation' plugin. I REALLY don't get it.
Here are the error lines,
LogPlayLevel: clang: error: linker command failed with exit code 1 (use -v to see invocation)
LogPlayLevel: ERROR: UBT ERROR: Failed to produce item: /Users/bariscavusoglu/Documents/Unreal Projects/empty418/Binaries/IOS/empty418
LogPlayLevel: Total build time: 12.09 seconds (Local executor: 0.00 seconds)
LogPlayLevel: Took 12.660016s to run mono, ExitCode=5
LogPlayLevel: ERROR: Command failed (Result:5): /Users/Shared/Epic Games/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe empty418 IOS Development -Project="/Users/bariscavusoglu/Documents/Unreal Projects/empty418/empty418.uproject" "/Users/bariscavusoglu/Documents/Unreal Projects/empty418/empty418.uproject" -NoUBTMakefiles -remoteini="/Users/bariscavuso
glu/Documents/Unreal Projects/empty418" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -nocreatestub -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2018.01.04-03.16.11.txt'
LogPlayLevel: (see /Users/bariscavusoglu/Library/Logs/Unreal Engine/LocalBuildLogs/UAT_Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 15.197364
LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults: Error: Launch failed! Unknown Error
Please help. I have been trying to fix this issue more than a week now... Thanks
Jan 04 '18 at 12:30 AM
in Packaging & Deployment