Adding a Pin in the material editor before a material function when the inputs a Texture2D makes the output black.

Hi!

I’ve come across a strange bug when adding a pin that goes into a Material Function to a Textrue2D input causing it to render black.

Please see screenshot.

Cheers.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks