Dot3 returning error on Mac Build
I'm currently trying to get a Mac build working for my project. I have a source build of UE4.16 on my Mac that works fine. I've transferred my project over from Windows to the Mac and have begun attempting to get it up and running on Mac - but I'm running into an error saying that 'Dot3' is an undeclared identifier in one of my classes. The project is being built within xcode from inside my UE4 engine workspace, similar to how I build on Windows in visual studio. I figured Dot3 was built into the engine... How do I fix this, or is this possibly part of a larger conversion issue?
asked Jan 04 '18 at 02:52 AM in C++ Programming
I have tested this with the launcher binary build of 4.16 and just added in
You may be missing a header file such as
If this error is actually when making the Engine and adding the above include directive does not work could you please attach the log output from UBT? And possibly a code snippet of where your error occurs?
answered Jan 08 '18 at 02:39 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here