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PLEASE - Simulate 'Ball-Spinning translation through Air' Effect using Blueprints?

Hi Everyone!

I'm trying to find a method to simulate the effect of a ball spinning through the air after being kicked or throwed (Also know as Magnus Effect / Bernoulli Effect)

Any way to do this on Blueprints? If it is, could anyone upload the steps to decompose the delta quaternion of the ball's angular velocity so an extra force could be applied then?

Thank you very much!

Greetings!,

Product Version: UE 4.17
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asked Jan 04 '18 at 07:11 AM in Blueprint Scripting

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m4tm
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