Changing texture group of a Texture compiles all shaders again

There shouldn’t be any reason for this, it is just a texture group and it doesn’t even recompile anything when the sRGB tickbox is changed. Also, I need to change to a lot of textures and everytime I change one it doesn’t restart the shader compiling and instead adds it as another task for when the shader already compiling is finished. So the shader compiling goes up with every texture changed. I’m probably looking at hours of shader compiling when I’m finished with the texture group settings!