gpu profiler show two fogs instead one
Hi, first of all let me tell that actually i'm using the nvidia vrworks branch of ue 4.17, but i think it is irrelevant to the question.
I'm wondering why the gpu profiler is showing twice some stats about the exponential fog while i have only one in the scene. As said, i don't think this is related to the usage of the nvidia vrworks fork because the fog is the only element in the scene that cause this "issue", i point it out just to be clear.
I came across this while profiling the gpu for optimization, any ideas? Thanks in advance guys.
its probably because on your height fog you have the secondary height option, like a two layered effect.
answered May 21 '19 at 07:03 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here