Sequencer, character mesh is messed up in recording
So I am trying to get to grips with sequencer to record gameplay for trailer footage. When I try to record my own character this happens.
He is animating correctly but his mesh is completely messed up. He looks fine in normal play, this only happens with sequencer. This doesnt happen with the default Manneqin so im assuming its a problem with my character skeletal mesh, but i cant find any information about this issue so i have no idea what the problem could be.
Is there anyone who has ran into a similar issue or have any idea what the cause could be at least? Its difficult to find a solution without knowing the cause of the problem.
asked Jan 04 '18 at 02:01 PM in Using UE4
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