Imported animation doesnt show my character

Hello. I just made a character in blender with some animations and I imported him to UE4 whith one animation. When I open the animation it doesnt have my character but its playing, its like if my character is Invisible. I need help fixing this.

Hey there, check the visibility settings of the preview to see if the mesh is hidden. Another thing that can cause this is the skeleton/weights are messed up so he collapses the mesh and you can’t see anything. Also check the scale to see if it’s really small, what is the approximate size you get when you open the mesh?

It also happens when im on my mesh preview and I click on animation and add my animation

Its not because of the size and I dont know how to check the visibility or the sekeleton/weights

On the preview viewport go to Show → Mesh → Mesh, but if the mesh showas up when you preview animations from other characters then that’s not the problem. If you want you can send me a private message with the model and 1 animation and i’ll take a look at it, but my guess is that its the rig/weights.

how can I send you a private message.

Here is my forum profile.

To all guys looking for the answers - On the left open animation blueprint > under Asset Details > Root motion > Enable “Force root lock”

It worked for me, Hope this helps.

Livesaver! This worked, ty so much <3