sRGB - how to be?
Recently, i have to deal more and more with texturing, and hence with color. I want to know how to deal with sRGB. When all the same it is necessary to use this setting, and when not? Global advice will be in place, but I would like a "working" example, which is encountered every day. I would not ask this stupid question (although there is very little information on sRGB in the context of UE4, as for me), but recently I saw a video where author removes sRGB from Base Color-texture, and in other sources they suggest immediately breaking fingers for similar act.
In general, I'm interested in your opinion and/or advice, because I do not have enough competence to finally deduce for myself formula "Switching on/off sRGB."
asked Jan 04 '18 at 07:30 PM in Rendering
Have a look here, especially at the posts #2 & #3:
answered Jan 04 '18 at 09:46 PM
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