Hey there, usually it’s a good idea to restart the engine everytime you make a change in the header or in the components hierarchy. You don’t have to supply NAME_None, it’s the default value.
yes I also left the argument blank - this was just for displaying the diffrence.
I restarted the engine but the effect remains the same.
So I guess this is a valid bug ?
Do you have the Weapon mesh set to VisibileDefaultsOnly? Another thing that might be happening is that the blueprint bugged out, i’ve had this issue before, i tried doing Right click on the actor → Asset Actions → Reload, when that didn’t work i had to create a new blueprint and make it again.