lights banish when I look at another direction
I have movable Lights in my project and when I am looking in a specific direction, they disappear, but when looking at the opposite direction they appear again.
Why is this happening? How can I fix it?
asked Jan 04 '18 at 10:32 PM in Using UE4
Try increasing the Bounds Scale of your actor components/lights, it's in the Details panel for most types.
Also check whether the light is set to Use Attach Parent Bound, that could make the light get culled when the actor goes off screen.
answered Jan 05 '18 at 12:29 AM
Dr. Whoop DSc
Yes, that was it :), but I still don't know why I was seeing that "illusion"...but there are no problems now, It helped me figure out the rotation problem though.
answered Jan 05 '18 at 03:23 AM
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