Lights banish when I look at another direction

I have movable Lights in my project and when I am looking in a specific direction, they disappear, but when looking at the opposite direction they appear again.

225975-bugggg.jpg

Why is this happening? How can I fix it?

My problem seems to be that when I am Not looking at the object that is projecting the light, and looking only at the light, the light disappears (the object is invisible). or something like that…(all objects are created using a single object as reference):

225978-capppp.jpg

Try increasing the Bounds Scale of your actor components/lights, it’s in the Details panel for most types.

Also check whether the light is set to Use Attach Parent Bound, that could make the light get culled when the actor goes off screen.

226003-wierd.jpg

Now, I’ve found out something, some lights…are rotated, but they shouldn’t be, now, I am seeing an illusion of the light being not-rotated and when they “disappeared” they were just showing themselves as they really were: rotated…some lights are completely 90 degrees rotated and that’s why they “disappeared”…I don’t know why they were rotated…or why was I seeing them as if they were not rotated…but I know what’s the problem now.

Yes, that was it :), but I still don’t know why I was seeing that “illusion”…but there are no problems now, It helped me figure out the rotation problem though.

Yet, if I wanted the lights to rotate I would still have the same problem, so the problem is still unresolved…