I am trying to deploy to Android from macOS 10.12.6. I have tried following the [Android Quick Start][1] guide a few times now. Every time I open up Unreal Editor again and look in the launch menu, I do not see my Android device in the list of devices.
Clicking on “Android Support” I get a message saying that I’m missing some required components.
The first time I followed the quick start I already had Android Studio from Google installed. After the first failed setup I uninstalled Android Studio, CodeWorks, and UE4.18 then installed them all again. Still no luck.
Both before and after all this setup, adb devices
lists my phone just fine (though I just noticed that after everything I get a message saying “adb server version (36) doesn’t match this client (39); killing…”).
Any suggestions for what I could try next?