ThirdPerson Template spawning player

In the ThirdPerson template we have the Mannequin near the stairs and the PlayerStart on the left side.

When I press Play, no matter if I set Spawn Player at… either Current Camera Location or Default Player Start, the Mannequin will always spawn where is placed on the map.
But, if I delete the Mannequin and drag in the ThirdPersonCharacter from the Content Browser creating a new Mannequin (in the right side, image below), this one will never be possessed since the engine will spawn the ThirdPersonCharacter (another Mannequin) according to the settings in Spawn Player at….
So, I’ll se on the map two Mannequins.

Why is this happening?

Is there a way to possess the Mannequin I drag in from the Content Browser?

Thanks.

Hi,

The Mannequin that is in the level by default is automatically possessed by Player Controller when you hit Play. If you delete the default Mannequin and press Play, same default Mannequin will get spawned but om the Player Start location (Player Start is shown by a joystick and flag icon in the level). This Mannequin that appears by default is actually set in the GameMode. If you want to possess the one that you dragged from the Content Browser, then all you would need to do is to select it in the level, and on the details panel, set the Auto Possess Player to Player 0 as shown below.

Hope this helps.

Thanks for the deep explanation. It works now!

searching this for hours! thanks so much!