Sphere Collision passing through Walls

So I’ve got this BP_Flashlight that is a spotlight and a Sphere Collision to check whether you’re shining the flashlight onto an enemy. If you are, the enemy chases you.

My problem is this sphere collision is passing through solid walls and overlapping with enemies on the other side.

I’ve tried all the collision presets and attempted to make a custom collision profile for the sphere, but nothing seems to be working.

The checks in this screenshot are just what I randomly landed on taking the shot, I’ve tried several different combinations.

Again, I need the sphere to only overlap enemies, and be blocked by pretty much anything else that would be considered solid.

Any help greatly appreciated.