Wider Line Trace?

I’m not sure if this is the proper question, but is there a way to increase the size /area of the line trace for interacting with doors/drawers? I followed two separate tutorials (each didn’t offer the other) for picking up objects and opening doors.

Both doors and objects are highlighted when the player is within a certain distance, signifying that the is interactable. When the player is within a certain distance of interactable objects, they are not required to look DIRECTLY at the to pick it up. As long as it is lit up with the interactable outline mesh, and they click the appropriate input key, it will pick the item up.

However the door does not work the same way. But I would like it to. With doors, the player must click on a very specific location on the mesh in order for it to interact. And it’s quite a pain… So, is there a way to get them to work similarly without completely redoing the BP?

Below is an image of the BP (excuse my sloppiness, I am also accepting advice on how to clean it up). It was the only way for me to get the objects and doors to work appropriately with the same interaction key .THANKS!

Hi, have you thought about “BoxTraceForObjects”

Hey there, you can use Box Trace (check that [here][1]) like suggested or you could do multiple traces with a bit of an offset.

WTF Is? Box Trace By Channel in Unreal Engine 4 ( UE4 ) - YouTube

You want to use a “Sphere Trace” – it’s a line trace with a radius. That is literally a “wider” line trace so I think it’s what you want.