iOS Deployment Failed!

Hello,
I really need help with a problem I am facing when deploying my game to my iPhone. I have set my Bundle ID exactly how I set it in the Apple Developer program (I used explicit ID since I need gamecenter for the game), and it still did not work, I am getting these errors:

  • LogPlayLevel: [DD] … Error: Failed to connect to bundle

  • LogPlayLevel: IPP ERROR: Application exception: System.Security.Cryptography.CryptographicException: Invalid provider type specified.

  • LogPlayLevel: ERROR: Command failed (Result:1): D:\Program Files\Epic Games\UE4\UE_4.18\Engine\Binaries\DotNET\IOS\IPhonePackager.exe RepackageFromStage “Engine” -config Development -schemename UE4 -schemeconfig “Development” -sign -stagedir

  • LogPlayLevel: ERROR: Command failed (Result:1): D:\Program Files\Epic Games\UE4\UE_4.18\Engine\Binaries\DotNET\IOS\IPhonePackager.exe RepackageFromStage “Engine” -config Development -schemename UE4 -schemeconfig “Development” -sign -stagedir

I need help please!!!

Thanks

Can some of the UE4 Staff help please! I am within a strict time constraint.

I even tried a WildCard ID now although I need gamecenter, and it is still no working! This is frustrating!