Doubt of performance, if you repeat save and load game in a short time.
Hello, I will try to explain this with my primitive English.
I have created an Android game with google play achievements. And for example in this image, I have created that the variable "renosmuertossavegame" that is inside a bluerpint type savegame, and every time I kill an enemy, that variable is loaded and saved, in this game you kill enemies every 1 or 2 seconds. Do you think this will affect much the performance in a mobile game? Is there any better way to do this?
asked Jan 05 '18 at 08:00 AM in Blueprint Scripting
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