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Importing asset as a skeletal mesh changes the normals.


Im finding an issue when importing assets as a skeleton with morph targets. Importing an asset as a static mesh seems fine and I have no issues. However when I import as a skeleton mesh the normals or smoothing of that object seems to have changed.

1) Shows static mesh import

2) Shows skeleton mesh import

Thanks for any help.

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Product Version: UE 4.16
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asked Jan 05 '18 at 12:13 PM in Rendering

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Hey there, have you tried the different import options? Compute normals, Import normals and tangents, Import Normals.

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answered Jan 05 '18 at 12:17 PM

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avatar image Dan0z0 Jun 06 '18 at 02:46 PM

Yes I have tried importing with all different options and they dont seem to make any difference to the issue or just look really wrong.

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