Importing asset as a skeletal mesh changes the normals.
Im finding an issue when importing assets as a skeleton with morph targets. Importing an asset as a static mesh seems fine and I have no issues. However when I import as a skeleton mesh the normals or smoothing of that object seems to have changed.
1) Shows static mesh import
2) Shows skeleton mesh import
Thanks for any help.
asked Jan 05 '18 at 12:13 PM in Rendering
Hey there, have you tried the different import options? Compute normals, Import normals and tangents, Import Normals.
answered Jan 05 '18 at 12:17 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here