Importing asset as a skeletal mesh changes the normals

Hey,

Im finding an issue when importing assets as a skeleton with morph targets. Importing an asset as a static mesh seems fine and I have no issues. However when I import as a skeleton mesh the normals or smoothing of that object seems to have changed.

  1. Shows static mesh import

  2. Shows skeleton mesh import

Thanks for any help.

Hey there, have you tried the different import options? Compute normals, Import normals and tangents, Import Normals.

Yes I have tried importing with all different options and they dont seem to make any difference to the issue or just look really wrong.