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Why does Procedural Foliage Spawner spawn only one type of foliage?

I have 11 array elements with different foliage assets but the procedural foliage spawner spawns only the last foliage asset in the array. Have anyone ever had this?

Product Version: UE 4.18
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asked Jan 05 '18 at 01:01 PM in Using UE4

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Generica
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3 answers: sort voted first

Dont put a very low "initial seed density" for foliages types.

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answered Feb 07 '18 at 01:26 PM

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Alfffffffffff
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avatar image Generica May 01 '18 at 07:52 PM

This does not solve the problem

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Does anyone know the cause of this?

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answered May 03 '18 at 12:11 PM

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Generica
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Just wondering if anyone who has encountered this, worked out what what wrong? My files in a colleagues computer, or ones created from scratch is only spawning on foliage type, which has been correctly set up, and referenced in the spawner being used by the volume are only spawning one layer. We can change that layer to anything and it works, but we can't have more than one working element in the spawner.

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answered Feb 25 '19 at 08:34 PM

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M.O.A.dev
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