Problem with GPU rendered Particle Effect

Hi, i am playing around with the fire that is included in the startercontent. I have a problem with i guess the bounding box of it, i will attach 2 screenshots from my game to show what i mean. So in this case, the fire is behind me

and in this one i only took one step away from the fire.

Here are the bound settings for the effect.

226034-bounds.jpg

I hope its clear what i mean. Thank you !

You should not remove the bounds of the gpu particles but increase it.
Also, I hope you arent using the light-module inside cascade itself, its rather performant heavy and its better to perhaps create a light that flickers a little inside a blueprint or so.

Thanks, i will try to make a pointlight that looks like fire then.