What is this texture sample?
I have only these two files that are ripped from a game, and there are only these two types of files: The first one(I think) is just the base color.. But is the second.. a normal map, or should each color be connected to a different thing? Also... this textures: (can't upload image but it is all green) How do I make it work as a normal map and base color... (It's in RGBA)
And This texture: when it appears iun the engine the backround is green(and it should be transparent) And these purpleish squares are supposed to emmit light... how do i fix them?
asked Jan 05 '18 at 01:55 PM in Rendering
You just connect your normal map to the Normal the same way you did with the Base Color! The other texture:
You use the color for the emissive color and you use alpha for mask. You use the second multiplier for the "strength".
answered Jan 05 '18 at 07:31 PM
Hi! The first texture you have is a base color for sure, the second one is, depends on how the original material was set, Rougness/Metallic/AO on differents channels. The textures you attached is an emissive and the green you see in the asset is the alpha cannel (the alpha channel sometime have a color, depending how it was saved). Since you haven't the normal you can try to get something with this site: http://cpetry.github.io/NormalMap-Online/
If I miss something feel free to ask!
Have a nice day :)
answered Jan 05 '18 at 08:16 PM
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