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Find Collision UV with Hit Under Cursor Always returns false

It seems that when using hit under cursor and find Collision UV, the result is always false. I've made a small repo Test Project for this. Hopefully It's just something I've done wrong though.

I have enabled UV on hit in the project file and switched the mesh to both simple and complex collision. Simply using Line trace by channel does work.

Product Version: UE 4.17
Tags:
uvtestproject.zip (730.1 kB)
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asked Jan 05 '18 at 04:31 PM in Bug Reports

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Justin.Dooley
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Hello Justin,

Thanks for the report - Seeing as how this is working with Line Trace hit results but not Under Cursor hit results leads me to believe it is a bug.

https://issues.unrealengine.com/issue/UE-53837

Thank you,

Alex

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answered Jan 08 '18 at 07:04 PM

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Alex O ♦♦ STAFF
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avatar image Vaheva Jul 28 '18 at 12:43 PM

Hello I have same problem with other hits, for example from projectile etc. It works as expected with trace hit only. I see this bug "Won't Fix" - what it means? What is proper way to make wound paint on characters in UE - I can't find any docs.

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