UMG Uniform Grid Panel slot highlight?
So I've created an inventory system in UMG. The system is setup so that you must first click the item, it will highlight, and then you click "Use Item" at the bottom of the inventory window. However, this only really works if the player is using mouse & keyboard. If they use any gamepad the system flat out doesn't work.
I noticed that when I click on an grid panel/inventory slot (empty or filled) that i can use the arrow keys or TAB to cycle through grid panel slots.
So what I'm looking for is this: is there a way to do this by default? A way to have the first inventory slot highlighted already, and then the player can use the D pad or arrow keys (or mouse) to select the items they want? Can I interact with the grid panels in this way in a blueprint? See image below: The white dotted line is the selected slot
Thanks in advance
asked Jan 05 '18 at 05:23 PM in Blueprint Scripting
my friend, did you find the solution for this as am stuck with the same problem where you are?
answered Apr 19 '18 at 05:24 AM
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