How to check the pawnsense if target is not longer in sight?

Hi, i am working on a simple AI and i have a bit of a logic problem with the pawnsense i guess.

How do i check if the target is no longer in sight and set the isWalking boolean to false ?

The isWalking boolean triggers the walking animation inside the Animation Blueprint. Maybe i am doing it completely wrong, im a noob :frowning:

Hey there,

Perhaps this post could help you do what you’re trying to do.

I found that one before, but i thought it was about some other problem. Just read through it again and found that this could be exactly what i need. Thanks for your help :slight_smile: