How do you tell the Engine to load Custom String Tables within the project? I created them and reference them in my Blueprints. Playing inside the Editor works wonderfully, but if I play Standalone, they don’t load.
I assume that they wouldn’t load either if I packaged a project like this.
So wrapped up: How do I load String Tables?
I have read so far that I have to add it to Localization, but since I’m not using it for translating and rather String and Text Storage (and referencing inside blueprints Via “find text in location table” I am not entirely sure if this will work for me -I have never worked with Localization things before so I’m not fully able to understand how this is executed.
Thank you for your time, and look forward to your reply!
Best Regards
EDIT: My Project is right now Blueprint Only. In order to do this, do I need to employ C++?
SECOND EDIT:
These are the screens. When I press gather text on that, it always returns in an error. Why?
The last two screens is how I’m referencing them inside the Blueprint and how they’re supposed to render. In the packaged version, however, the white area is blank and there is no text.