Where can I start commiting in engine sources?
UE4 is first open source project I interested in. So, here is the question - how and where can I start my work on it's sources? Should I just choose bug in issues tracker and start working on it or do I need to tell someone what I want to fix? Where can I find something about workflow on UE4 sources?
English isn't my native language, so forgive me my mistakes, if you find ones. Thank you in advance!
Follow this question
Once you sign in you will be able to subscribe for any updates here