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Where can I start commiting in engine sources?

Hello.

UE4 is first open source project I interested in. So, here is the question - how and where can I start my work on it's sources? Should I just choose bug in issues tracker and start working on it or do I need to tell someone what I want to fix? Where can I find something about workflow on UE4 sources?

English isn't my native language, so forgive me my mistakes, if you find ones. Thank you in advance!

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asked Jan 06 '18 at 08:09 AM in C++ Programming

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Darell_Ldark
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Hey there to find the engine source code you just go here (you must be signed in). After that you pull a version of the code and then if there is something you want to improve you do a pull request, that you can find out about it here.

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answered Jan 06 '18 at 11:05 AM

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xlar8or
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avatar image Darell_Ldark Jan 06 '18 at 12:20 PM

Thank you! Now I got how it works c:

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