Save struct with TAssetPtr

Hi all,
I have a struct that inherits from FTableRowBase with TAssetPtr property, it works fine except for one thinf, every time i try to save the game using save game to slot node the edito crashes with the error “FArchive does not support FWeakObjectPtr serialization. Use FArchiveUObject instead.”.

Is this error fixable or do i have to find a work around to save this struct?

As far as I know the default serialisation doesn’t support any custom objects, only basic types like int, float etc. You have to write your own serialisation/deserialisation routines.